Project Azamusk Game

Figure 1. Some screenshots from the game

For the IMD Capstone Project 2021, I worked with a team of six to design and develop a 3D sci-fi puzzle game in Unity. This project took 8 months from initial conception to final implementation. Our game is available for play in browser via WebGL on itch.io or for Windows PC via download. More information on Project Azamusk can be found at: https://tinyurl.com/projectAzamusk 

My main roles and contributions included:

  • Team lead
  • UI/UX design
  • Concept art
  • 2D art (branding and all assets)
  • Story (writing and storyboarding)
  • Videos (cutscenes, trailers, motion graphic animations, sound, editing, etc.)
I developed the following style guide for the Azamusk Corporation, which is the primary focus of the game. Hence, all other visuals revolved around similar themes.

Figure 2. Style guide created by me

I designed the UI/UX inspired by this same clean futuristic aesthetic using flat icons also created by myself. The design went through several revisions and phases of external user testing (more on user testing in a future blog post). Prototypes were created using Adobe XD in the iterative process as shown below.

Figure 3. UI/UX design process

Below is a short GIF of the final floating UI interaction as implemented in the game. The interface can be better seen in-game, which can be accessed via our itch.io page.

Figure 4. Floating UI for machinery

In terms of concept art, I focused primarily on designing machinery and their unique functions. However I also provided ideas for overall look and feel and the environment (as influenced by my work in developing the story).

Figure 5. A few of my concept and 2D art created using Adobe Illustrator and Photoshop

I also worked on a machine, the vector field, from concept to 3D model asset creation using Autodesk Maya. This machine was designed according to its function of pushing/pulling objects. Its triangular flaps rotate and point according to the direction of the force, also indicated by the colour of the visible side of the flap and the force field effect. Below are some images at different stages of the process.

Figure 6. Vector field details

Regarding story, I wrote and created storyboards to communicate the game context to the player through an introduction and conclusion to Project Azamusk. Some of the storyboards can be seen below (revisions were made due to adjusting project scope accordingly).

Figure 7. Storyboards

Sounds were self-recorded or found online and edited using Adobe Audition. I created the animated sequences in Adobe After Effects and composed the audio and video in Adobe Premiere. The two cutscenes for the game can be viewed at the following links.




An early prototype trailer (also created by me) was posted by the Carleton School of Information Technology to promote our game for the Capstone Project Fair and showcase main gameplay, and can be viewed here: https://www.youtube.com/watch?v=n9EmHHZ7Dx4 

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